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Thursday, June 20, 2013

Kill Team Recap: The First Witch and RSVP Thread


The 'Three Witches' Kill Teams campaign reached a fevered pitch last Friday as the teams attempted a daring prison break to free their comrades and put a stop to the heretic Tech-Priest's evil plans. There were two battle fields set up, a dark drainage terrain table and a forest table. And there were two objectives – rescue the prisoner and investigate the laboratory.


The first game was scrapped out in the drains as Azlan's band of cutthroat gangers led by 'Mad-Donna' herself, sneaked through the foul smelling sewers. But what started out as a sneak attack ended as a total bloodbath as her team clashed with the IG defenders. Although Ma-Donna did manage get her team mate out of the cage, they never made it out of the drains, running out of time. To make matters worse, the whole team got shot to bits…. Crushing…. but I heard that Mad-Donna had fun and looked good!


Next up was Jeff. After watching Azlan’s brave attempt, Jeff took a more strategic approach with the marines running through the tunnels in organised move and fire style tactics. In true tactical form the highly organised team swiftly reached the jail, released their prisoner and managed to make it to the extraction point. Success…in exceedingly well thought-out marine fashion.



Meanwhile back in the drains, Hassanal started his courageous attempt to break the prisoner out. And things looked like they were going well, with lots of tactical manoeuvres and confident in the safety of his power armour. In fact he was so confident he was tempted to peek into the base’s lab and discovered….. the First Witch!! It turns out that the first witch was in fact a mad crazed Dreadnaught!! Trying not to panic too much…. He run! Needless to say the Dreadnaught followed him cutting down Space Marines and IG Guards alike in a uncontrolled rampage. He did manage to get the prisoner out of the jail and the rest of the game turned into some crazed 80s tv show with him running and be pursued by the enraged Dreadnaught.


Faizal’s Space Wolf team turned up on at forest world base and immediately got stuck in to the IG guard defenders. It looked like their tactics were to just power their way through the IG guards, very space wolf style, and it looked like it was going to work. However like the game with Mad-Donna, slowly but surely the IG guards grinded the brave space wolves down. Then suddenly one of the brave wolves ripped a man size hole in the wall with his powerfist and reached the prison. Tearing the door off with its hinges he released his Fenris brother and they smashed their way out of there. The result…the same as poor Mad Donna, dead bodies left on the battle field and only two survivors.


And so on to the last game of the evening, Subhan’s intrepid assault by his demons. Initially it looked like he was going to abandon the imprisoned bloodletter and go straight for the Dreadnaught. However, suddenly he threw his curve ball and realizing that he couldn’t do anything against the Dreadnaught leapt heroically (or should that be demonically) to the rescue of his team mates. What followed was a game of cat and mouse (or Bloodletter and Dreadnaught?) as they chased each other around the drains, however in the end what remained of his team and prisoner escaped.




Scores so far

Shukor 10pts

Azlan 10pts

Jeff 15pts

Faizal 15pts

Nahri 20pts

Hass 40pts


Subhan 45pts




Mark Smith



That's it for the recap, folks! RSVP here and let us know if you're coming tomorrow. We'll have Kill Teams campaign action, as well as plenty of space for gaming and hobby. Let's do it!


2 comments:

  1. Faizal's Wolf pack will return today for some covert ops action and to avenge brother Brynjar, who was killed by a lasgun shot WTF!

    Also some 40k action 1750 to 1850 pts.

    ReplyDelete
  2. daemons will come to do the job as the KILL team,we love the guardsmen! and Necrons 1850 too,,!

    ReplyDelete

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